The chronology preserves the branching nature of the tales: some endings are alternatives, while the key transitions form a single central path.
| Period | Event |
|---|---|
| 16th Century | Maria, Johan Weber, Human Jack, and the future Jester find themselves entangled in the first interworld experiments, the Inquisition, and the cursed roles. |
| Agnet’s Youth | In the Upper Palatinate, Agnet meets the Woman in White. This connection reveals to her secrets hidden from ordinary people and transforms pleasure into a path of initiation. |
| Building the Collection | Agnet gathers spirits, demons, and animate objects, binding them together with names, hearts, music, mirrors, and spells of desire. The estate becomes a stable border hub. |
| Agnet’s Disappearance | After a clash with Henri Sanson and the forces of the Interworld, Agnet takes refuge in the world of dreams. The will bequeaths to her niece not only her estate but also access to the infernal collection. |
| Chelsea’s First Night | On Halloween, Chelsea enters the estate. She can banish spirits, tame them, or allow them to rewrite themselves. The spell she casts opens the way to deeper layers of the world. |
| The Dollhouse and the Jester’s Hell | The box and the powers associated with it draw Chelsea into the Dollhouse and then into the Jester’s personal universe. Jack tries to get her out before her role becomes permanent. |
| The Search for Melissa | Melissa receives an invitation to the theater-museum, passes through the living exhibits, and emerges at the estate. Her journey becomes a parallel investigation into her sister’s disappearance. |
| Return to the Manor | Duke Weber uses Melissa as leverage and demands that Chelsea summon the power of the thirteen spirits. Depending on the choice made, the estate is cleansed, falls under the sisters’ control, or becomes the usurper’s stronghold. |
| The Hotel and the Resonator | The sisters find themselves separated by time in a hotel built atop a mechanism connected to the Moonlit World. To return, they must subdue the same spirits in both the past and the present. |
| The Manor and the Hotel After Victory | The open portals continue to attract entities. The maids disappear, a well appears in the basement, and Chelsea and Melissa become living magnets for the awakening Moonlit World. |





