PlacesAgnet’s EstateThe house, garden, and dungeons form a unified system for containing spirits, created by Agnet and passed on to Chelsea through her will.→
The Moonlit World
Characters, creatures, places and the hidden history of the Moonlit World.
PlacesAgnet’s EstateThe house, garden, and dungeons form a unified system for containing spirits, created by Agnet and passed on to Chelsea through her will.→
PlacesAgnet’s GardenThe garden serves as a buffer between the human road and the house. Creatures that find the rooms too cramped live here, and the heiress undergoes her first trials here.→
PlacesAgnet’s LibraryHere, reading ceases to be a passive activity: philosophy, poetry, and grimoires can take on a physical form.→
PlacesThe World of DreamsThe World of Dreams is built around memory and can serve as a refuge, a prison, or a workshop for the self.→
PlacesThe Lunar WorldThe Lunar World embraces fantasies that have accumulated enough fear, desire, and repetition to take on a life of their own.→
PlacesThe Moonlit WorldThe Moonlit World lies deeper than lunar fantasy. It predates human imagination and remained veiled in mist until Agnet, Chelsea, and Melissa stirred it back to life.→
PlacesThe InterworldThe Interworld is mistakenly called limbo. It is not a waiting room, but a network of fissures into which creatures and entire fragments of other worlds fall.→
PlacesThe Black-and-White WorldThis world emerged around Johan Weber’s apparatus and continued to grow after the loss of its creator.→
PlacesThe Jester’s HellThe Jester’s Hell was created not as a religious retribution, but as a system of personal acts and desires.→
PlacesThe Rotten TheaterThe Rotten Theater—a place where the Jester keeps actors, roles, and unfinished performances.→
PlacesThe Jester’s Theater-MuseumThe museum brings together different eras and genres under one roof. Each exhibit serves as a gateway to a living scene.→
PlacesThe DollhouseThe Dollhouse exists both as an object and as a world of its own. One can enter it through a curse, a key, a wish, or outright abduction.→