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The Antiquarian

The Antiquarian invites the traveler to search for items he himself has forgotten, and then turns the fortress into a prison until the agreement is fulfilled.

The Witch Chronicles
CLASS Demon Collector and Master of the Painting Fortress
DOMAIN A fortress amidst the voids of despair
DANGER High
MAIN THEME Lost items, greed, living paintings

The Antiquarian invites the traveler to search for items he himself has forgotten, and then turns the fortress into a prison until the agreement is fulfilled.

Origin and Manifestations

His paintings are gateways to separate worlds. He calls this a quest for knowledge, but treats the guest as a tool for restoring his own memory and body. The more pieces are returned, the more complete—and dangerous—the host becomes.

Erotic Nature

The Antiquarian’s eroticism is that of a collector. He wants to possess not only the object but also the experience of the one who acquired it. Each scene becomes proof that another’s body can be sent to a place he himself does not wish to go.

Countermeasures and Cost

He can be deceived with mirror images, poisoned with a mushroom, or handed over to the Custodi after transformation. The purest victory is to deprive him of the original: a reflection without a source disintegrates. Never hand over all the pieces before a way out has been found.